SUBOTRON arcademy meets BuK: Games and Literature – A transmedia perspective - MuseumsQuartier Wien
Literature at the FU Berlin and did his doctorate on the medial digitalization. Prior to his academic career he worked as a freelance author and published numerous nonfiction books and novels. His most recent
SUBOTRON pro games powered by Wirtschaftskammer Wien: Music for Games – Workshop and Panel - MuseumsQuartier Wien
game design itself – successful communication and collaboration with developers – requirements for a career as a freelance game audio designer Lukas Hasitschka Founder Sound42, Drummer WANDA Lukas is a musician
tga-Vortrag: Michael Bierut - MuseumsQuartier Wien
(reduced: 3€) Admission free for tga-members Registration not required Michael Bierut started his career at Vignelli Associates and has been a partner in the New York office of Pentagram, where he was leading
SUBOTRON arcademy: Narrative design - How Games Will Destroy Humanity & How Indies Can Save Us - MuseumsQuartier Wien
Jubert is a London-based freelance narrative designer with 10+ years’ experience. He started his career in web journalism, before moving into games testing for Lionhead Studios. His break-out writing role
Mode 2 (MUS) - MuseumsQuartier Wien
charismatic style has left its mark on street art aesthetics and influenced many other artists. Mode 2’s career began in 1984 in London, when he came to the fore on the Hip Hop scene. In 1987 he was rejected from
BUST! New work by NUMSKULL (AUS) - MuseumsQuartier Wien
has been leaving his mark and creating public work wherever he travels. From the early part of his career, his education came from Graffiti and Street Art and he continues to practice in and out of these
SUBOTRON/WKW pro games: Indies go PlayStation - MuseumsQuartier Wien
more as part of PlayStation’s most ambitious ever engagement drive with developers. In his 31 year career, Shahid’s expertise lies in the development, acquisition and publishing of video games. During his [...] model that a decade on is being adopted by many new companies in the digital space. He started his career as a “bedroom coder” in the halcyon days of 1982, creating several hit titles and then moving into
SUBOTRON/WKW pro games global: Indie Games Summit - MuseumsQuartier Wien
a chilli pepper. Helmut Hutterer Socialspiel interactive family entertainment gmbh, Wien Helmut's career started in 2001 when he joined neo software as QA Manager. At neo software, which became Rockstar [...] include "Cursed Mountain" and his work on the "Max Payne" and the "Grand Theft Auto" series. During his career he worked on 13 different titles, on seven different platforms. Moderation: Robert Glashüttner (ORF/FM4)
Europe\'s Best Buildings - MuseumsQuartier Wien
intended to promote the profession and as encouragement for young architects at the outset of their careers. Both prizes, the main prize and the Special Mention, are awarded for exceptional achievements in
Fantastisch! Rudolf Kalvach - MuseumsQuartier Wien
situated at the point of intersection between Jugendstil and Expressionism. The retrospective traces the career of this highly talented artist, whose biography is closely linked with the era of \"Vienna 1900\"