with Clemens Scott and Felix Bohatsch, Broken Rules
Who/what are you?
We are Broken Rules, an independent game studio which has been developing handmade computer games since 2009.
What are your fields of activity?
All fields related to game development: from game design, programming, sound and graphics to budgeting, project planning, support and marketing.
How do you reach your goals?
By falling down and getting back up again – which is easier with the support of family, friends and colleagues, but also of institutions like Q21, the Vienna Business Agency or the Austria Wirtschaftsservice (AWS).
What challenges do you face?
In order to develop a good game, we need to take countless big and small hurdles. Years of experience help us overcome many of those hurdles with more ease. But even after ten years, the key challenge is to find a game idea that is dear to us and has the potential to move people around the world.
What is important to you?
Quality over quantity, a healthy work-life balance, a good work environment and, most importantly, we want to keep advocating the significance of games as cultural media.
How big is your team?
The founding team consists of five members, but size varies between five and ten people, depending on the project.
Since when have you been at Q21?
Since 2008. We started working at MQ in the rooms of the net culture lab.
A perfect work day starts with …
…a cup of good coffee and no distractions.
Events in May
10 Years Celebration in the Gartenbaukino philiale
Date: Fri, May 24, from 21:00
Computer games are one of the youngest forms of digital culture. There are big players and convinced independents. Broken Rules are Indie Game makers.
They collaborate and cooperate with artists of such diverse areas as music, acting and illustration, to realize virtual worlds.
A story game about life’s precious moments, broken dreams, and changed plans. Apple Design Award Winner in 2017. The game is available for iPhone, Android, Steam, itch.io, Nintendo Switch, Play Station 4 and Xbox One.
Maize Wallin is an incredibly busy woman* who works in a variety of fields within the art/tech world. She is a curator and creator of live art shows and she predominantly works as a composer and sound designer in video games. In our interview we focus on this aspect of her life and we also have a little chat about things that still got too little attention in her industry, such as feminism and ageism.
Q21 Backstage: Tricky Women deals with societal processes (of change). It always has. The festival is a platform for animation filmmakers at an international level. Through film programmes, workshops, lectures and discussions we approach the ever-changing realities of an increasingly digitised world.