28.10.2016 to 28.10.2016 - Raum D / Q21
SUBOTRON arcademy: Sex, Emotion, Revelation, Trust
FILM & DIGITAL CULTURE
• Days with event
Venue: Raum D / Q21
freelance consultant in interactive narrative and dialogue systems, Oxford
Writing interactive stories of any emotional depth requires authors to think about consent and safety. These concerns are especially evident when we look at games with sexual content — where the player’s willingness to experience particular content, or a non-player character’s willingness to have sex with the protagonist, might be explicitly modeled. But even outside of sexual contexts, emotionally demanding or personally revealing interactive stories can require the player’s trust.
In this talk, Emily Short speaks about games that demand something unusual of the player, from drawing on the body to revealing personal information, and how they establish, build on, or betray this trust.
Emily Short is a freelance consultant in interactive fiction, narrative design, and conversation modeling. She has worked with Telltale Games, ArenaNet, ngmoco :), and Failbetter Games among others, and was the creative director of the Versu project, building interactive iPad stories around AI characters. She has written over two dozen works of interactive fiction and is part of the design team for Inform 7, a tool for creating parser-based IF.
Her blog can be found at