Skip to content

Nikita Diakur

Nikita Diakur

area: Animation

making of: Jungle Lion Shoulder © Nikita Diakur

making of: Pigeon on Strings © Nikita Diakur

© Nikita Diakur

making of: Ugly Studio © Nikita Diakur

making of: Zebra Lion Giraffe Viewport © Nikita Diakur

UGLY Poster © Nikita Diakur

Ugly clips: parking lot © Nikita Diakur

Ugly clips: Playground © Nikita Diakur

Ugly clips: Potemkin © Nikita Diakur

still from UGLY © Nikita Diakur

still from UGLY © Nikita Diakur

still from UGLY © Nikita Diakur

Key Facts

nationality

Germany

area

Animation

residence

Mainz

recommending institution

ASIFA Austria

time period

April 2018 - May 2018

Education:
10/2007 – 07/2009
Royal College of Art in London, MA Animation Direction
Graduation Film: “Fly on the Window“
09/2004 – 06/2007
Central Saint Martins College of Art and Design in London, BA (Honours) Graphic Design, pathway Moving Image
09/2003 – 06/2004
Wimbledon School of Art in London
Diploma in Foundation Studies in Art and Design

Projects:
2013-2017 UGLY project. Funded by FFA (German Federal Film Board) and a Kickstarter campaign in 2015. 4 years in production. After completion the short film has been screening at over 70 festivals.

Awards selection:

Special Mention - Animafest Zagreb
Honorary Mention - Prix Ars Electronica
New Talent - Fantoche
Grand Prize - Ottawa Animation Festival
Grand Prix - Encounters
Best First Film - Primanima
Audience Award - Int Weekend of Animation, Wiesbaden
New Talent - New Chitose Airport Animation Festival
The production process has been discussed at art, film/animation and education related events and institutions.
The project has been featured on TV and several online publications.

2010-2017 part-time realtime 3D Graphic Artist at ZDF (Zweites Deutsches Fernsehen)
2010-2017 freelance projects for a range of commercial clients incl music videos, adverts and idents

Projectinfo

Based on the development and process behind the short film UGLY, I am planning to continue to explore ways of interactive animation and apply these onto new stories and the existing project “UGLY Kids” and take it further, possibly into a Virtual Reality environment.
Further engagement could include talks about the process and the techniques of interactive animation and UGLY aesthetics.

Back to main navigation

This website uses cookies to give you the best possible service. By using this website, you agree to the use of cookies. Detailed information can be found in our privacy policy.