Skip to content

SUBOTRON pro games powered by Wirtschaftskammer Wien: Post-Mortems of Austrian Games: „The Lion´s Song”

17.11.2016 to 17.11.2016 - Raum D / Q21
Host: MQ Cultural Tenants

SUBOTRON pro games powered by Wirtschaftskammer Wien: Post-Mortems of Austrian Games: „The Lion´s Song”

ART


SUBOTRON pro games powered by Wirtschaftskammer Wien: Post-Mortems of Austrian Games: „The Lion´s Song” SUBOTRON pro games powered by Wirtschaftskammer Wien: Post-Mortems of Austrian Games: „The Lion´s Song”

Date

thu, 17.11.2016
19.00 h - 22.00 h

All dates

Days with event

November 2016
01 tue
02 wed
03 thu
04 fri
05 sat

06 sun
07 mo
08 tue
09 wed

10 thu

11 fri
12 sat
13 sun
14 mo
15 tue

16 wed
17 thu
18 fri

19 sat
20 sun

21 mo
22 tue
23 wed
24 thu
25 fri

26 sat
27 sun

28 mo
29 tue
30 wed

Venue: Raum D / Q21
Admission free

Gregor Eigner
CEO Mi’pu’mi Games

Mi’pu’mi Games is a Vienna-based independent game development company run by veteran developers with 10+ years industry experience at Rockstar and Ubisoft. The small specialist team collaborates with established AAA productions including the “Hitman” franchise and “Anno”. Now Mi’pu’mi is working on its first independent title: „The Lion´s Song”.

“The Lion’s Song” is an episodic adventure game for PC and mobile. The game is steeped in early 20th century history and focusses on a cast of Austrian artists and scientists with each episode taking a closer look at their intimate struggles with creativity and inspiration. Originally created as a Ludum Dare project in 2014, “The Lion’s Song” features a striking art direction and a unique setting. Four easily accessible episodes are produced for PC/Steam.
This talk will highlight the first year of development of an episodic game that was very well received by the press. The creative struggle of Austrian creators at the turn of the 20th century reached halftime with the recent release of Episode 2. How did it work out so far? What are Mipumi’s learnings and take aways from its first original IP? What needed to be adapted, what needed to be changed? What didn’t work at all? An interesting look behind the scenes where great original games don’t have to be big.

Biography
Gregor Eigner is CEO and founder of Mi’pu’mi Games. In the last 7 years the company grew to 25+ employees. Mi’pu’mi’s latest projects have been the port of “Hitman: HD Trilogy” for PS3 and Xbox 360 for Io-Interactive, “Anno: Build an Empire” for iOS and Android for Ubi Soft Blue Byte and a technology partnership with Io-Interactive supporting the new “HITMAN”. Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubi Soft Mainz, former Related Designs on well-known titles such as “Max Payne 2” and “Anno 1404”. Gregor teaches law and production for game developers in Austria and publicly speaks from time to time, e.g. GDC Europe, Quo Vadis, BGF.
 
<link http: subotron.com veranstaltung thelionssong _blank>subotron.com/veranstaltung/thelionssong/

Back to main navigation

Cookie Settings

This websites uses cookies to give you the best possible service. Detailed information can be found in our Terms of use and Data Protection Regulations.

Technically essential

Technically essential cookies used to ensure the basic functionality of the website.

Statistics

Functional cookies used to ensure the proper performance of the website.

Marketing

Target-oriented cookies used to improve user experience.