Skip to content

SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us!

08.09.2016 to 08.09.2016 - Raum D / Q21
Host: MQ Cultural Tenants

SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us!

FILM & DIGITAL CULTURE


SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us! SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us!

Date

thu, 08.09.2016
19.00 h - 22.00 h

All dates

Days with event

September 2016
01 thu
02 fri
03 sat
04 sun
05 mo

06 tue
07 wed
08 thu
09 fri

10 sat

11 sun
12 mo
13 tue
14 wed
15 thu

16 fri
17 sat
18 sun

19 mo
20 tue

21 wed
22 thu
23 fri
24 sat
25 sun

26 mo
27 tue

28 wed
29 thu
30 fri

Venue: Raum D / Q21
Admission free

Stefan Srb
leafthief / Mi’pu’mi Games

The graphics race is over. Independently developed games meet their big AAA brothers on eye level at events like BAFTA or the Game Developer’s Choice Awards. These days, no one seems to know what a game has to be, or look, or feel like. Yet everyone seems to know what they’re not supposed to be. It’s a big, confusing mess – and the best time to start making games, also in Austria. Who develops independent games in Austria? How successful are they? How do they survive? Where can I go to if I want to be part of this scene?
This talk will share a broad overview of the Austrian developer scene, yet another perspective on what “indie” is and hopefully enough motivation to get us all off our asses and start making games already.

Biography
Stefan “leafthief” Srb has been making games since 2011 (that’s the official date). After studying Digital Arts at the University of Applied Sciences Upper Austria he joined Viennese game development studio Mi’pu’mi Games where he worked on titles like “Hitman HD: Trilogy”, “Anno: Build and Empire” and most recently their very first own, independently published, IP: “The Lion’s Song”, which originated in one of Stefan’s privately developed games. By night he becomes “leafthief”, maker of independent games, partaker in game jams and Créateur du pixel art. As “leafthief” he makes character-driven, mostly narrative, games. Among them experiences about inspiration, beauty and dementia that have won two Vienna Content Awards in the past. When not working on games he likes to talk about working on games and did so at the A MAZE Berlin, Quo Vadis, Develop Brighton or as guest lecturer at the University of Applied Sciences Upper Austria.

Unterstützt durch <link http: www.creativespace.at>www.creativespace.at – Die Kreativplattform der Wirtschaftskammer Wien
<link http: subotron.com veranstaltung austriandevscene2016 _blank>
subotron.com/veranstaltung/austriandevscene2016

Back to main navigation

Cookie Settings

This websites uses cookies to give you the best possible service. Detailed information can be found in our Terms of use and Data Protection Regulations.

Technically essential

Technically essential cookies used to ensure the basic functionality of the website.

Statistics

Functional cookies used to ensure the proper performance of the website.

Marketing

Target-oriented cookies used to improve user experience.