05.05.2016 to 05.05.2016 - Raum D / Q21
SUBOTRON pro games powered by Wirtschaftskammer Wien: Portieren als Teil des Geschäftsmodells für Indie Studios
FILM & DIGITAL CULTURE
• Days with event
Venue: Raum D / Q21
Miguel Angel Horna
Tech Lead at BlitWorks, Barcelona
Porting games is something most people take for granted. “It should work” they say, but it involves a deep technical expertise along with a bit of knowledge from other disciplines: rendering, gameplay, UX and even localization. In this talk Miguel Ángel Horna (aka ElSemi) will explain how he turned his expertise creating console/coin-op emulators into a porting company, how a porting company works and what are the most common pitfalls when porting a game.
Miguel Angel Horna started out in the videogames world after feeling curious about how the arcade machines, he used to played with as a child, worked in the inside. His curiosity led him to the deepest heart of technology and he redirected this knowledge in the creation of emulators of all kind of gaming machines and consoles: from the mythical Model 2 to the MegaDrive or the Dreamcast.
In the year 2011 he co-founded BlitWorks, a videogame porting and publishing company. BlitWorks has become the trendy porting company between Indies in just a few years, because of the impressive catalog of games that passed through their studio (“Bastion”, “Don’t Starve”, “Super Meat Boy”, “FEZ”, “OlliOlli”, “Spelunky”, “Badland”, “Age of Zombies”, “Jet Set Radio”, “Sonic CD”, etc.).
Followed by a Panel with
Felix Bohatsch (Broken Rules)
Alexander B. Christof (black belt games)
Moderation: Robert Glashüttner (ORF/FM4)