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SUBOTRON arcademy: Games in the City /departure talk

27.05.2016 to 27.05.2016 - Raum D / Q21
Host: MQ Cultural Tenants

SUBOTRON arcademy: Games in the City /departure talk

FILM & DIGITAL CULTURE


SUBOTRON arcademy: Games in the City /departure talk SUBOTRON arcademy: Games in the City /departure talk

Date

fri, 27.05.2016

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Venue: Raum D / Q21
Admission free

<link http: www.hollygramazio.net>Holly Gramazio
<link http: mathesonmarcault.com _blank>Matheson Marcault <link http: nowplaythis.net _blank>Now Play This London

Play can be an extraordinay way to experience a city. It can make us see a place in new ways, get us finding corners we’d never otherwise have stumbled across, transform how we feel about public squares or even bus stops.
In this talk Holly will explore the potential of game design for city spaces, from forgotten games in history through to her own work and the work of other contemporary designers. From mass football games played by whole villages hundreds of years ago, to strange children’s games of the nineteenth century, to low-tech street games and pervasive games that get people running around their streets, to digitally facilitated real-world games – this is a look at what we get from playing in the public space, why we do it, and the techniques and strategies that game designers for city spaces have developed.

Short bio

Holly Gramazio is half of Matheson Marcault, a company that uses game design to engage people with places and ideas. She directs Now Play This, a games festival at Somerset House in London, and makes site-specific games – whether that involves 12,000 people running around Edinburgh <link http: hideandseek.net projects the-new-year-games _blank>The New Year Games or rules for simple physical games painted straight onto bridges, pavements and buildings. <link http: www.hollygramazio.net blog games-for-places _blank>Games for Places

<link http: subotron.com veranstaltung games-in-the-city _blank>subotron.com/veranstaltung/games-in-the-city

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