Skip to content

SUBOTRON electric MEETING : mobile augmented reality games

24.11.2007 to 24.11.2007

SUBOTRON electric MEETING : mobile augmented reality games

FILM & DIGITAL CULTURE


SUBOTRON electric MEETING : mobile augmented reality games SUBOTRON electric MEETING : mobile augmented reality games

Date

sat, 24.11.2007
19.00 h - 22.00 h

All dates

Days with event

November 2007
01 thu
02 fri
03 sat
04 sun
05 mo

06 tue
07 wed
08 thu
09 fri

10 sat

11 sun
12 mo
13 tue
14 wed
15 thu

16 fri
17 sat
18 sun

19 mo
20 tue

21 wed
22 thu
23 fri
24 sat
25 sun

26 mo
27 tue

28 wed
29 thu
30 fri

Sa. 24.11.07, 19:00 – 22:00

SUBOTRON electric MEETING : mobile augmented reality games

Veranstaltungsreihe zur Theorie von Computerspielen 2007

Museumsquartier / quartier21 / QDK / electric avenue, 1070 Wien

Eintritt frei !

http://subotron.com/566-sa-241107-subotron-electric-meeting-pervasive-games/

Durch die Verfügbarkeit mobiler leistungsstarker Computer erlangen Mobile Augmented Reality Games eine zunehmende Verbreitung. Augmented Reality ist eine Technologie, die es ermöglicht die reale Umgebung mit virtuellen Objekten und Spielartefakten zu kombinieren. Der Spieler nimmt dabei sowohl die reale Umgebung als auch die virtuelle Spielewelt wahr. Im Unterschied zur Virtual Reality bleibt die reale Umgebung erhalten und wird in das Spiel einbezogen. Die Veranstaltung führt in Augmented Reality ein und stellt verschiedene mobile und pervasive Augmented Reality Games vor.
Irma Lindt beginnt den Vortrag mit einer Einführung in die Konzepte des Pervasive Computings und der Pervasive Games. Dabei wird das Spiel “Epidemic Menace” (http://www.epidemic-menace.de) im Detail vorgestellt.
Daniel Wagner spricht danach über Mobile Augmented Reality mit Schwerpunkt auf Mobiltelephone. Die Geschichte dieser Technology, sowie der aktuellen Stand der Technik und zukünftige Marktchancen werden analysiert.

Vortragende:      
Irma Lindt (Fraunhofer Institute for Applied Information Technology FIT, D)
Since 2005 Doctorate at the University of Koblenz, Computer Science Faculty, Institute for Computational Visualistics, Germany, supervisor Prof. Dr. Stefan MüllerSince  2002 Research associate at Fraunhofer FIT, department Collaborative Virtual and Augmented Environments (CVAE)     2001 - 2002 Studies in Computer Science, Eastern Michigan University, US, graduated as Master of Science in Computer Science (MSc CS)  2000 - 2001 Studies in Computer Science, with a major in multimedia, University of Applied Sciences Karlsruhe, Germany, graduated as Master of Science in Computer Science (MSc CS) 1996 - 2000 Studies in "Medien und Informationswesen" (media and information technology), University of Applied Sciences Offenburg, Germany, gratuated as Dipl.-Ing. (FH)
http://www.fit.fraunhofer.de/services/cvae.html



Daniel Wagner (Institute for Computergraphics and Vision, TU Graz)

Daniel Wagner is a PhD candidate student and received his MSc from Vienna University of Technology. During his studies he worked as a contract programmer and joined Reality2, developing VR software. After finishing his Computer Science studies, Daniel was hired as a lead developer by BinaryBee working on high-quality single- and multi-user webgames.
Next he worked as a developer for Tisc Media, doing 3D engine development. Recently Daniel was hired as a consultant by Greentube for the development of “Ski Challenge ’05″. In 2006 he was an intern at HITLab New Zealand.
Daniel currently has a job as a researcher at Graz University of Technology, doing his PhD thesis on truly mobile Augmented Reality. His current research interests are real-time graphics and massively multi-user augmented reality on mobile devices. He is the head of the Studierstube Handheld AR project and developed the well-known “InvisibleTrain” and “Virtuoso” projects.
http://www.icg.tu-graz.ac.at/

Back to main navigation

Cookie Settings

This websites uses cookies to give you the best possible service. Detailed information can be found in our Terms of use and Data Protection Regulations.

Technically essential

Technically essential cookies used to ensure the basic functionality of the website.

Statistics

Functional cookies used to ensure the proper performance of the website.

Marketing

Target-oriented cookies used to improve user experience.