SUBOTRON arcademy: Challenge accepted!? Spotlights on Educational Game Design in Europe - MuseumsQuartier Wien
games-based learning companies and now considered a leader in this global field. He has spent much of his career researching, developing and refining curriculum content and pedagogical practices that transform
SUBOTRON pro games: Work beyond the games industry - MuseumsQuartier Wien
use it for other fields of work? In short presentations and a roundtable, experts discuss their careers during which they gained a foothold in other professions. What opportunities and challenges were
SUBOTRON arcademy: Community Building /departure talk - MuseumsQuartier Wien
Hartinger (Organizer of the monthly Vienna Gamedev Meetup ) more tba. Biography Andreas started his career more than 18 years ago at Blue Byte and worked in different positions. As Tester, Data Wizard and
Reinhold Bidner: The Why Cycle. Visualized Thoughts on Animation in Austria - MuseumsQuartier Wien
Thomas Renoldner, Nikki Schuster, Bady Minck, Didi Bruckmayr). Questions about the „Why“, individual career-aspects, the „inner drive“ or the general conditions for animation in Austria were answered in quite
SUBOTRON pro games powered by Wirtschaftskammer Wien: Understand influencers to scale your marketing - MuseumsQuartier Wien
Influencers aka Let´s Players have become not only the popstars of a generation and the number one career aspiration of teenage gamers but also one of the most important marketing tools for devs. Influencer
SUBOTRON pro games powered by Wirtschaftskammer Wien: Video Games Are Boring - MuseumsQuartier Wien
Montreal on the soft, ethereal game “Child of Light” and three “Assassin’s Creed” games. She started her career writing AI code. If you’ve played “Company of Heroes” against the AI, you’re playing against her
SUBOTRON pro games powered by Wirtschaftskammer Wien: Live Pitch of Austrian Games #9: Student Projects - MuseumsQuartier Wien
Seifert Country Manager GAS at <link http: www.riotgames.com _blank>Riot Games , Berlin Hannes’s career started in 1987 with his first Commodore 64 game. 1993 he co-founded Rockstar Vienna originally as
SUBOTRON arcademy meets BuK: Games and Literature – A transmedia perspective - MuseumsQuartier Wien
Literature at the FU Berlin and did his doctorate on the medial digitalization. Prior to his academic career he worked as a freelance author and published numerous nonfiction books and novels. His most recent
SUBOTRON pro games powered by Wirtschaftskammer Wien: Musik für Games – Workshop - MuseumsQuartier Wien
game design itself – successful communication and collaboration with developers – requirements for a career as a freelance game audio designer Lukas Hasitschka Founder Sound42, Drummer WANDA Lukas is a musician
SUBOTRON arcademy: Narrative design - How Games Will Destroy Humanity & How Indies Can Save Us - MuseumsQuartier Wien
Jubert is a London-based freelance narrative designer with 10+ years’ experience. He started his career in web journalism, before moving into games testing for Lionhead Studios. His break-out writing role