Zum Inhalt

SUBOTRON pro games powered by Wirtschaftskammer Wien: Live Pitch of Austrian Games #9: Student Projects

04.05.2017 bis 04.05.2017 - MQ Raum D
Veranstalter: MQ Kulturmieter:innen

SUBOTRON pro games powered by Wirtschaftskammer Wien: Live Pitch of Austrian Games #9: Student Projects

FILM & DIGITALE KULTUR


SUBOTRON pro games powered by Wirtschaftskammer Wien: Live Pitch of Austrian Games #9: Student Projects SUBOTRON pro games powered by Wirtschaftskammer Wien: Live Pitch of Austrian Games #9: Student Projects

Termin

Do, 04.05.2017
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

Mai 2017
01 Mo
02 Di
03 Mi
04 Do
05 Fr

06 Sa
07 So
08 Mo
09 Di

10 Mi

11 Do
12 Fr
13 Sa
14 So
15 Mo

16 Di
17 Mi
18 Do

19 Fr
20 Sa

21 So
22 Mo
23 Di
24 Mi
25 Do

26 Fr
27 Sa

28 So
29 Mo
30 Di

31 Mi

Ort: Raum D / Q21
Eintritt frei

To get feedback on a game in development, you would usually ask your (favourable) friends or beta testers rather than impartial industry keyplayers who can make a firm but fair assessment, put their finger on inaccuracies and errors so as to point game developers in the right direction. That’s exactly why SUBOTRON and Wirtschaftskammer Wien founded the series “Live Pitch of Austrian Games”.
 
Nomination with an ensuing Pitching Workshop
Out of a call, the jurors have picked five games whose developers were provided with a Pitching Workshop by the sponsor Wirtschaftskammer Wien. The workshop held by Stockholm based expert Gordon van Dyke of Raw Fury served not only as a preparation for this night, but also as an ideal communication training for the current and future games projects.
 
Agenda
Each representative of the nominated games is given ten minutes to convince the three jurors of their project who give immediate feedback. Not only the presentation is being evaluated, but also the game itself. Was the teaser significant? Is the game play conclusive and the target group identified? What is the prospect on the aimed at market? Are the conceptions regarding financing models, marketing strategies and sales promising?
Would the developer be able to tease an AAA publisher in the elevator of a conference hotel so he decides to arrange an appointment? Does the game have a USP that makes investors and business angels prick up their ears?
Presenter: Robert Glashüttner (ORF/FM4)
 
The finalists in alphabetical order:

“Endless Dream” (FH Salzburg)
“INEO” (HTL Spengergasse)
“Phoenix” (FH Salzburg)
“Shattered” (SAE Institute Vienna)
“StreamBreak” (FH Salzburg)

 
Prizes
Apart from the previously taken Pitching Workshop, the winner not only benefits from the straight and blunt professional evaluation, but also has a long-term added value:
The sponsor Wirtschaftskammer Wien funds the winning project, just as in previous years, with a prize money of

€ 1500.-
On top of that, the Wirtschaftskammer Wien will provide the winners with a coaching by the international jurors the morning after the event. They will clarify questions concerning product development, game design, business models, future markets, financing models as well as marketing and sales in an extensive manner within a confidential setting.
 
Jury
Hannes Seifert
Country Manager GAS at <link http: www.riotgames.com _blank>Riot Games , Berlin
Hannes’s career started in 1987 with his first Commodore 64 game. 1993 he co-founded Rockstar Vienna originally as neo Software, where he served as managing director for production and as executive producer for 14 years. End of 2006 he co-founded Deep Silver Vienna which he left 2010 to join Square Enix at Io-Interactive where he continues his work as studio head and executive producer. Hannes is currently working on “Hitman” for PS4, XB1 and PCs. His previous games include hits such as “Hitman: Absolution”, “Dead Island”, the “Max Payne” and “GTA” series and “Die Völker”. In his 30 years in the industry he worked on dozens of games on platforms ranging from C64 to MMOs, Wii, Xbox One and PS4. <link https: twitter.com hannesseifert _blank>@hannesseifert

Susan Cummings
Executive Producer and Founder <link http: www.tinyrebelgames.com _blank>Tiny Rebel Games
Susan Cummings, Executive Producer and Founder of Tiny Rebel Games (UK), has over 20 years of game industry publishing and development experience, adept in all facets of bringing a game to market on a diverse range of titles from big budget console franchises to smaller mobile free to play games. She was one of the key creators of 2K Games and 2K Sports and has been integral to the creation of some of the most successful console franchises of the last decade including “Bioshock”, “Borderlands”, “X-Com”, and the “Grand Theft Auto” series. She moved into mobile in 2013 forming Tiny Rebel Games as a micro publisher with her husband and long time collaborator Lee Cummings. Together they designed and published “Doctor Who: Legacy” for iOS and Android, played by over 2.5 million Doctor Who fans to date. Tiny Rebel is also overseeing development of “FlatOut 4” for consoles and PC and has two new games in early production.

Michael Putz
CEO & Founder at <link http: www.bongfish.com _blank>Bongfish GmbH
Michael Putz is the CEO and principal owner of Bongfish, the Austria-based development studio who developed the critically acclaimed “Stoked” series of snowboarding games, “Harms Way”, “Red Bull Crashed Ice”, the reboot of “Motocross Madness” for Microsoft and recently acquired the “Smurfs Village” franchise. Michael attributes the work of the demoscene as his biggest influence.

<link http: subotron.com veranstaltung live-pitch-9 _blank>subotron.com/veranstaltung/live-pitch-9/

Zur Hauptnavigation

Cookie Einstellungen

Diese Website verwendet Cookies, um Ihnen den bestmöglichen Service zu gewährleisten. Durch die Nutzung dieser Website erklären Sie sich mit der Verwendung von Cookies einverstanden. Detaillierte Informationen finden Sie in unserer Datenschutzerklärung

Technisch notwendig

Unbedingt notwendige Cookies um grundlegende Funktionen der Website sicherzustellen.

Statistik

Funktionelle Cookies um die Leistung der Webseite sicherzustellen.

Marketing

Zielorientierte Cookies um das Benutzererlebnis zu verbessern.