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SUBOTRON arcademy: Interactive Virtual Urbanism and the Design of Game Cities

23.03.2018 bis 23.03.2018 - Raum D / Q21
Veranstalter: Q21

SUBOTRON arcademy: Interactive Virtual Urbanism and the Design of Game Cities

FILM & DIGITALE KULTUR


SUBOTRON arcademy: Interactive Virtual Urbanism and the Design of Game Cities SUBOTRON arcademy: Interactive Virtual Urbanism and the Design of Game Cities

Termin

Fr, 23.03.2018
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

März 2018
01 Do
02 Fr
03 Sa
04 So
05 Mo

06 Di
07 Mi
08 Do
09 Fr

10 Sa

11 So
12 Mo
13 Di
14 Mi
15 Do

16 Fr
17 Sa
18 So

19 Mo
20 Di

21 Mi
22 Do
23 Fr
24 Sa
25 So

26 Mo
27 Di

28 Mi
29 Do
30 Fr

31 Sa

Ort: Raum D / Q21
Eintritt frei

Konstantinos Dimopoulos
Game Urbanist and Designer, Athens

The talk aims to cover the ways in which interactive virtual urbanism is expressed via the creation and exploration of digital cities in video games. It will explore how these imaginary cities can lead to the creation of immersive environments to play in, but also touch upon the ways both designers and players interact with cities, and get in touch with city life and the core of urbanism. Urban environments as art will be discussed too.
The talk will include examples of successful game cities, less successful ones, a discussion of common omissions and misconceptions, rules and guidelines to approaching the creation of game cities, and methods of applying urban planning and design principles on imaginary and/or digital places.

Biography
Konstantinos Dimopoulos is a game urbanist and game designer. He is also an engineer with a PhD in urban planning and geography, and a love of urbanism both virtual and actual. When not researching game urbanism he is usually designing game cities, consulting on matters of virtual urbanism, tinkering with playable things, and occasionally teaching people about levels and urban environments. He has worked on projects like “The Sinking City”, “Droidscape: Basilica”, “Cyberganked”, and “Earthling Priorities”.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.

Mit freundlicher Unterstützung der Wirtschaftsagentur Wien und vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems

subotron.com/veranstaltung/urbanism/

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