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SUBOTRON arcademy: Curating Videogames – The Escape From Cultural Purgatory /departure talk

07.10.2016 bis 07.10.2016 - Raum D / Q21
Veranstalter: Q21

SUBOTRON arcademy: Curating Videogames – The Escape From Cultural Purgatory /departure talk


SUBOTRON arcademy: Curating Videogames – The Escape From Cultural Purgatory /departure talk


Fr, 07.10.2016
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

Oktober 2016
01 Sa
02 So
03 Mo
04 Di
05 Mi

06 Do
07 Fr
08 Sa
09 So

10 Mo

11 Di
12 Mi
13 Do
14 Fr
15 Sa

16 So
17 Mo
18 Di

19 Mi
20 Do

21 Fr
22 Sa
23 So
24 Mo
25 Di

26 Mi
27 Do

28 Fr
29 Sa
30 So

31 Mo

Ort: Raum D / Q21
Eintritt frei

Marie Foulston

Curator of Videogames at the Victor and Albert Museum, Co-founder Wild Rumpus, London

Videogames have graced the walls of the Smithsonian and have been accepted into the permanent collections of MoMA. The question of whether or not major art galleries and museums will welcome videogames has long been answered. Instead we now find ourselves in desperate need of engaging in more nuanced and complex discussions about the role of videogames culturally and escaping the relentless cultural purgatory of forever asking ‘but….are videogames art?’.
What happens instead when we ask ‘are videogames design? Are they performance? Are they architecture? Are they protest? Are they tools?’ And where do such questions help lead us when searching for new and inspiring ways of curating and exhibiting such a complex and fascinating medium.

Marie Foulston is a playful producer and curator. By day she works as Curator of Videogames at the Victoria and Albert Museum in London (which is all very fancy and civilised), but by night she is co-founder and ‘Queen Roughouser’ of independent videogame collective Wild Rumpus (which is not that fancy and pretty uncivilised). She has a lot of love for the alternative, the absurd the playful and the disruptive.
Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien
Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems




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