Zum Inhalt

“Ludomusi…what?” Introduction to game music research /departure talk

25.11.2016 bis 25.11.2016 - Raum D / Q21
Veranstalter: Q21

“Ludomusi…what?” Introduction to game music research /departure talk


“Ludomusi…what?” Introduction to game music research /departure talk “Ludomusi…what?” Introduction to game music research /departure talk


Fr, 25.11.2016
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

November 2016
01 Di
02 Mi
03 Do
04 Fr
05 Sa

06 So
07 Mo
08 Di
09 Mi

10 Do

11 Fr
12 Sa
13 So
14 Mo
15 Di

16 Mi
17 Do
18 Fr

19 Sa
20 So

21 Mo
22 Di
23 Mi
24 Do
25 Fr

26 Sa
27 So

28 Mo
29 Di
30 Mi

Ort: Raum D / Q21
Eintritt frei

Melanie Fritsch
researcher video games, performance and music, Berlin

Since the turn of the millennium video game research or Game Studies has gradually become a field on its own. Despite its interdisciplinarity and heterogenous approaches, the field can build on a comprehensive body of research by now, while being still on the rise. Nevertheless, there had been a blind spot for a long time: Compared against other topics the sound and music of video games was mainly ignored. Even though music is often considered as a pivotal factor in order to “make the player feel” only a few researchers engaged in this area. Since Karen Collins’ seminal publications “Game Sound. An Introduction to the History, Theory, and Practice of Video Game Music” and “Sound Design and From Pac-Man to Pop Music” (both 2008) this situation has finally changed.

In this talk, the developing field of game music research or Ludomusicology and its several manifestations will be introduced. Besides the history and practice (compositional approaches, implementation) of game music, Ludomusicology engages with the relationship between music and game during play, from an aesthetic as well as from a designer’s point of view. Furthermore, questions of play, performance, and the broader spectrum of game music culture and musical fan practices are approached. In doing so, concepts prominent in the field of Game Studies such as interactivity and immersion are revisited in the discourse.

Melanie Fritsch M.A. studied theatre and performance studies, musicology and contemporary German literature. She has worked as research assistant at the Research Institute for Music Theatre (University of Bayreuth), and taught in the music theatre studies department at the same place. Currently she is finishing her PhD thesis “Performing bytes. Musikperformances der Computerspielkultur” (“Performing bytes. Music performances of video game culture”) in the research area of video games, performance and music.
For more information such as publications check here and on Twitter


Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien
Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems

Zur Hauptnavigation

Diese Website verwendet Cookies, um Ihnen den bestmöglichen Service zu gewährleisten. Durch die Nutzung dieser Website erklären Sie sich mit der Verwendung von Cookies einverstanden. Detaillierte Informationen finden Sie in unserer Datenschutzerklärung.