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SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us!

08.09.2016 bis 08.09.2016 - Raum D / Q21
Veranstalter: Q21

SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us!

FILM & DIGITALE KULTUR


SUBOTRON pro games powered by Wirtschaftskammer Wien: We’re still here, come over and join us!

Termin

Do, 08.09.2016
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

September 2016
01 Do
02 Fr
03 Sa
04 So
05 Mo

06 Di
07 Mi
08 Do
09 Fr

10 Sa

11 So
12 Mo
13 Di
14 Mi
15 Do

16 Fr
17 Sa
18 So

19 Mo
20 Di

21 Mi
22 Do
23 Fr
24 Sa
25 So

26 Mo
27 Di

28 Mi
29 Do
30 Fr

Ort: Raum D / Q21
Eintritt frei

Stefan Srb
leafthief / Mi’pu’mi Games

The graphics race is over. Independently developed games meet their big AAA brothers on eye level at events like BAFTA or the Game Developer’s Choice Awards. These days, no one seems to know what a game has to be, or look, or feel like. Yet everyone seems to know what they’re not supposed to be. It’s a big, confusing mess – and the best time to start making games, also in Austria. Who develops independent games in Austria? How successful are they? How do they survive? Where can I go to if I want to be part of this scene?
This talk will share a broad overview of the Austrian developer scene, yet another perspective on what “indie” is and hopefully enough motivation to get us all off our asses and start making games already.

Biography
Stefan “leafthief” Srb has been making games since 2011 (that’s the official date). After studying Digital Arts at the University of Applied Sciences Upper Austria he joined Viennese game development studio Mi’pu’mi Games where he worked on titles like “Hitman HD: Trilogy”, “Anno: Build and Empire” and most recently their very first own, independently published, IP: “The Lion’s Song”, which originated in one of Stefan’s privately developed games. By night he becomes “leafthief”, maker of independent games, partaker in game jams and Créateur du pixel art. As “leafthief” he makes character-driven, mostly narrative, games. Among them experiences about inspiration, beauty and dementia that have won two Vienna Content Awards in the past. When not working on games he likes to talk about working on games and did so at the A MAZE Berlin, Quo Vadis, Develop Brighton or as guest lecturer at the University of Applied Sciences Upper Austria.

Unterstützt durch www.creativespace.at – Die Kreativplattform der Wirtschaftskammer Wien

subotron.com/veranstaltung/austriandevscene2016

Öffnungszeiten

Mo-So:10-22h

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