Zum Inhalt

SUBOTRON arcademy: Community Building /departure talk

16.11.2018 bis 16.11.2018 - MQ Raum D
Veranstalter: MQ Kulturmieter:innen

SUBOTRON arcademy: Community Building /departure talk

FREIER EINTRITT, LITERATUR & DISKURS, FILM & DIGITALE KULTUR


Termin

Fr, 16.11.2018
19h

Alle Termine im Überblick

Tage mit Vorstellung

November 2018
01 Do
02 Fr
03 Sa
04 So
05 Mo

06 Di
07 Mi
08 Do
09 Fr

10 Sa

11 So
12 Mo
13 Di
14 Mi
15 Do

16 Fr
17 Sa
18 So

19 Mo
20 Di

21 Mi
22 Do
23 Fr
24 Sa
25 So

26 Mo
27 Di

28 Mi
29 Do
30 Fr

Andreas Suika
Head of Indie Arena Booth, Cologne

Creating and nurturing a healthy community is crucial for the development of sustainable creative industries. Since 2005 SUBOTRON has been encouraging developers, artists, scientists and educators from the game scene to think collectively outside their boxes with its activities. Since digital games are not only the key medium of the digital transformation but the most exciting artistic expression of our age, how can we enhance the frameworks and increase the awareness of the innovations thriving on our exchange?
A best practice for this is the Indie Arena Booth, a platform for developers as well as a showcase for the colorful and vivid game scene between avant-garde and AAA from all over the world. It started as a very small hand-made exhibition space for indie developers at gamescom 2013. In 2018 it reached the size of 1012 sqm, with 86 developers from 28 different countries. The talk explores the motivation of the team behind the booth to bring people together and to connect games, partners and developers. It will give a peek behind the scenes and show how a cozy, tolerant and open atmosphere can be created.

After the talk, a panel of Austrian exhibitors of the 2018 Indie Arena Booth and local community activists will discuss their experiences and learnings:

Georg Hobmeier (Causa Creations, Vienna)
Wolfgang Tschauko (VR Giants, Graz)
Michael Hartinger (Organizer of the monthly Vienna Gamedev Meetup)
more tba.

Biography
Andreas started his career more than 18 years ago at Blue Byte and worked in different positions. As Tester, Data Wizard and Level Designer he had the chance to work on products like “Battle Isle” and “Settlers 4”. “Settlers 5” and “Settlers 6” he attended as Lead Game Designer. As Creative Director he worked on “ANNO” for Wii and DS and on “My Fitness Coach” for the PS3 with Move Controls. Besides the larger projects he had the chance to spend time in research, development methods and smaller games like “ANNO” for the iPhone. Working on such titles gave birth to the idea to take his own steps on this market. With Klaas Kersting, Matthias Schindler and Georg Broxtermann he co-founded flaregames in the role of the Creative Director. The start-up is developing and publishing successful mobile f2p games on all relevant mobile platforms. Since 2013 Andreas has been working as a freelancer and is helping companies to develop and publish games and applications. His work spans from Creative Direction to Level Design (e.g. Level Design for “Battle World: Kronos”) to strategic consulting (e.g. rondomedia). In 2014 he co-founded Daedalic Studio West as a Creative Director and released “The Long Journey Home” in 2017 with a great team. After that he worked as a game scout. In 2018 he took over the role as Head of Indie Arena Booth managing the biggest shared Indie Developer Booth in the world. Games he was working on won awards like the Red Dot Design Award, the TOMMI and several German Game Developer Awards.

Zur Hauptnavigation

Cookie Einstellungen

Diese Website verwendet Cookies, um Ihnen den bestmöglichen Service zu gewährleisten. Durch die Nutzung dieser Website erklären Sie sich mit der Verwendung von Cookies einverstanden. Detaillierte Informationen finden Sie in unserer Datenschutzerklärung

Technisch notwendig

Unbedingt notwendige Cookies um grundlegende Funktionen der Website sicherzustellen.

Statistik

Funktionelle Cookies um die Leistung der Webseite sicherzustellen.

Marketing

Zielorientierte Cookies um das Benutzererlebnis zu verbessern.