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Nikita Diakur

Nikita Diakur

Bereich: Animation

making of: Jungle Lion Shoulder © Nikita Diakur

making of: Pigeon on Strings © Nikita Diakur

© Nikita Diakur

making of: Ugly Studio © Nikita Diakur

making of: Zebra Lion Giraffe Viewport © Nikita Diakur

UGLY Poster © Nikita Diakur

Ugly clips: parking lot © Nikita Diakur

Ugly clips: Playground © Nikita Diakur

Ugly clips: Potemkin © Nikita Diakur

still from UGLY © Nikita Diakur

still from UGLY © Nikita Diakur

still from UGLY © Nikita Diakur

Key Facts

Nationalität

Deutschland

Bereich

Animation

Wohnort

Mainz

Empfehlende Institution

ASIFA Austria

Zeitraum

April 2018 - Mai 2018

Education:
10/2007 – 07/2009
Royal College of Art in London, MA Animation Direction
Graduation Film: “Fly on the Window“
09/2004 – 06/2007
Central Saint Martins College of Art and Design in London, BA (Honours) Graphic Design, pathway Moving Image
09/2003 – 06/2004
Wimbledon School of Art in London
Diploma in Foundation Studies in Art and Design

Projects:
2013-2017 UGLY project. Funded by FFA (German Federal Film Board) and a Kickstarter campaign in 2015. 4 years in production. After completion the short film has been screening at over 70 festivals.

Awards selection:

Special Mention - Animafest Zagreb
Honorary Mention - Prix Ars Electronica
New Talent - Fantoche
Grand Prize - Ottawa Animation Festival
Grand Prix - Encounters
Best First Film - Primanima
Audience Award - Int Weekend of Animation, Wiesbaden
New Talent - New Chitose Airport Animation Festival
The production process has been discussed at art, film/animation and education related events and institutions.
The project has been featured on TV and several online publications.

2010-2017 part-time realtime 3D Graphic Artist at ZDF (Zweites Deutsches Fernsehen)
2010-2017 freelance projects for a range of commercial clients incl music videos, adverts and idents

Projektinfo

Based on the development and process behind the short film UGLY, I am planning to continue to explore ways of interactive animation and apply these onto new stories and the existing project “UGLY Kids” and take it further, possibly into a Virtual Reality environment.
Further engagement could include talks about the process and the techniques of interactive animation and UGLY aesthetics.

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