Zum Inhalt

SUBOTRON arcademy: Mental health in games

21.03.2019 bis 21.03.2019 - MQ Raum D
Veranstalter: MQ Kulturmieter:innen

SUBOTRON arcademy: Mental health in games

FREIER EINTRITT, LITERATUR & DISKURS, KUNST, FILM & DIGITALE KULTUR


Termin

Do, 21.03.2019
19.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

März 2019
01 Fr
02 Sa
03 So
04 Mo
05 Di

06 Mi
07 Do
08 Fr
09 Sa

10 So

11 Mo
12 Di
13 Mi
14 Do
15 Fr

16 Sa
17 So
18 Mo

19 Di
20 Mi

21 Do
22 Fr
23 Sa
24 So
25 Mo

26 Di
27 Mi

28 Do
29 Fr
30 Sa

31 So

“The hardest battles are fought in the mind.”

Stefan Heinrich Simond
Institute of Media Studies at the Philipps-University Marburg, chief editor at pixeldiskurs.de

Upon close inspection, it becomes evident that constructions of mental illness and mentally ill characters are omnipresent in video games. By means of their procedural rhetoric as well as aesthetic and narrative design, video games present a variety of constructions of mental health; sometimes overtly and with a clear intention, other times as a side note or a functional necessity. Stereotypical tropes such as the homicidal maniac allow for an immediately understandable determinant of vileness while an empowering subjectification encourages an empathic understanding of mentally ill characters. Players do not only fight against delusional antagonists, carefully explore the dark hallways of derelict psychiatric institutions or take a deep dive into a characters’ mental constitution, but may further observe the mental state of their avatars on functional scales such as the so called ‘Sanity Meter’. The fascination of art and culture with the incomprehensible aspect of madness is thus seemingly unbroken.
But what do these constructions of mental health in video games mean? – In order to explore this question, a typology will be presented that allows for an in-depth analysis. Closely linked to prevalent discourses of medicalisation in the field of medical humanities, still affecting mentally ill people in everyday life.

Biography

Stefan Heinrich Simond, M.A. teaches at the Institute of Media Studies at the Philipps-University in Marburg. In his currently ongoing PhD project, he develops a qualitative analysis of the constructions of mental health and psychiatric institutions in video games. Further, he operates as chief editor at pixeldiskurs.de and hosts the weekly Pixeldiskurs-Podcast revolving around game studies and gaming culture.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung der Wirtschaftsagentur Wien.

Zur Hauptnavigation

Cookie Einstellungen

Diese Website verwendet Cookies, um Ihnen den bestmöglichen Service zu gewährleisten. Durch die Nutzung dieser Website erklären Sie sich mit der Verwendung von Cookies einverstanden. Detaillierte Informationen finden Sie in unserer Datenschutzerklärung

Technisch notwendig

Unbedingt notwendige Cookies um grundlegende Funktionen der Website sicherzustellen.

Statistik

Funktionelle Cookies um die Leistung der Webseite sicherzustellen.

Marketing

Zielorientierte Cookies um das Benutzererlebnis zu verbessern.