Zum Inhalt

SUBOTRON arcademy: Fake News and Video Games

25.01.2018 bis 25.01.2018 - Raum D / Q21
Veranstalter: Q21

SUBOTRON arcademy: Fake News and Video Games

FILM & DIGITALE KULTUR


SUBOTRON arcademy: Fake News and Video Games SUBOTRON arcademy: Fake News and Video Games

Termin

Do, 25.01.2018
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

Jänner 2018
01 Mo
02 Di
03 Mi
04 Do
05 Fr

06 Sa
07 So
08 Mo
09 Di

10 Mi

11 Do
12 Fr
13 Sa
14 So
15 Mo

16 Di
17 Mi
18 Do

19 Fr
20 Sa

21 So
22 Mo
23 Di
24 Mi
25 Do

26 Fr
27 Sa

28 So
29 Mo
30 Di

31 Mi

Ort: Raum D / Q21
Eintritt frei

Celia Hodent
Game UX Consultant, Cary, North Carolina USA

The human brain is fascinating but it is also quite limited and prone to cognitive biases and logical fallacies. These limitations explain why we can easily be victims of “fake news” and “click-bait articles” that are booming in our societies and democracies lately. This talk proposes to analyze the most common limitations of the human mind, explore how we can easily fall prey to biases in our everyday life, and give insights on how to (maybe) avoid them. It will discuss what this means for video game developers.

Biography

Celia Hodent is recognized as a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios. She holds a PhD in psychology from the University of Paris Descartes-Sorbonne, France, where she specialized in cognitive development. In 2005, Celia stepped aside from academic research to work with an educational toy manufacturer, VTech, and then entered the video game industry. She has worked at Ubisoft Paris, Ubisoft Montreal, LucasArts, and Epic Games to help guide the studios, and their projects, toward improved user experience practices. Celia’s approach is to use cognitive science knowledge and the scientific method to concretely solve design problems and make sure the player experience is always enjoyable and engaging, while reaching business goals. Celia is also the founder and curator of the Game UX Summit, which launched in Durham, NC, in May of 2016, hosted by Epic Games. She has worked on many projects across multiple platforms (PC, console, mobile, and VR), including the “Tom Clancy’s Rainbow Six” franchise, “Star Wars: 1313”, “Paragon”, “Fortnite”, and “Spyjinx”. Celia is the author of “The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design”, published in August 2017.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien und vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems.

subotron.com/veranstaltung/fake/

Zur Hauptnavigation

Diese Website verwendet Cookies, um Ihnen den bestmöglichen Service zu gewährleisten. Durch die Nutzung dieser Website erklären Sie sich mit der Verwendung von Cookies einverstanden. Detaillierte Informationen finden Sie in unserer Datenschutzerklärung.