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SUBOTRON arcademy: Rejecta 2017 – Building tools and audience for non-traditional games /departure talk

01.12.2017 bis 01.12.2017 - MQ Raum D
Veranstalter: MQ Kulturmieter:innen

SUBOTRON arcademy: Rejecta 2017 – Building tools and audience for non-traditional games /departure talk

FILM & DIGITALE KULTUR


SUBOTRON arcademy: Rejecta 2017 – Building tools and audience for non-traditional games /departure talk SUBOTRON arcademy: Rejecta 2017 – Building tools and audience for non-traditional games /departure talk

Termin

Fr, 01.12.2017
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

Dezember 2017
01 Fr
02 Sa
03 So
04 Mo
05 Di

06 Mi
07 Do
08 Fr
09 Sa

10 So

11 Mo
12 Di
13 Mi
14 Do
15 Fr

16 Sa
17 So
18 Mo

19 Di
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21 Do
22 Fr
23 Sa
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25 Mo

26 Di
27 Mi

28 Do
29 Fr
30 Sa

31 So

Ort: Raum D / Q21
Eintritt frei
<link http: www.actofplay.com _blank>
Pietro Righi Riva
Co-founder & director of Santa Ragione, Milan IT

rejecta is a game design manifesto against all the traditional forms and types of video games, offering instead a new set of practical guidelines for creating games that would appeal to those traditionally turned off by the medium. This set of rules and objectives involves the content, the design, the length, the controls, and the role of the player, and assesses distribution models while also present new ways to organize work in game creation.
This talk will briefly go through each point of the manifesto, explaining its importance, its purpose, and how to practically apply its theory to game creation. The core of the presentation will be dedicated to two central points: awareness and tools. The success of rejecta is deeply tied to the awareness of the general public about this new form of games, something which needs to be cultivated in new venues and among new communities. Of equal importance, is to build a set of tools that simplify the conception and creation of games that adhere the manifesto.

Biography
Pietro Righi Riva is an Italian game designer, artist, and academic. Since 2010, he has been co-directing the indie game studio Santa Ragione, where he created many successful board games and video games such as “Escape From The Aliens in Outer Space”, “FOTONICA”, “MirrorMoon EP”, and “Wheels of Aurelia”. His work has been on display at the Venice Biennale and the MCA in Chicago.
 
Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien und vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems.

<link http: subotron.com veranstaltung rejecta-2017 _blank>subotron.com/veranstaltung/rejecta-2017

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