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SUBOTRON arcademy: Expand Your Territory: Games beyond Merchandise

17.11.2017 bis 17.11.2017 - Raum D / Q21
Veranstalter: Q21

SUBOTRON arcademy: Expand Your Territory: Games beyond Merchandise

FILM & DIGITALE KULTUR


SUBOTRON arcademy: Expand Your Territory: Games beyond Merchandise SUBOTRON arcademy: Expand Your Territory: Games beyond Merchandise

Termin

Fr, 17.11.2017
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

November 2017
01 Mi
02 Do
03 Fr
04 Sa
05 So

06 Mo
07 Di
08 Mi
09 Do

10 Fr

11 Sa
12 So
13 Mo
14 Di
15 Mi

16 Do
17 Fr
18 Sa

19 So
20 Mo

21 Di
22 Mi
23 Do
24 Fr
25 Sa

26 So
27 Mo

28 Di
29 Mi
30 Do

Ort: Raum D / Q21
Eintritt frei

Christian Bazant-Hegemark
artist and curator

Game developers care about releasing games: they strongly focus on the creation of interactive experiences happening on screens. Consequently, their content rarely leaves the screen: if so, it’s mostly for merchandise purposes, and within the rules of merchandise. This way, potentially complex game identities get trivialized, becoming thinned-down versions of themselves. Since this is the industry’s status quo, we don’t tend to question it.

This presentation shows why it makes sense to expand your creative vision beyond the ingame experience, and how to expand existing merchandise dynamics. By showing how pop culture and fine arts appropriate games (and get appropriated in games), it also shows how specific game developers already made their game inhabit physical spaces – and how an in-depth knowledge of your work helps to maintain creative control over the outcome.

Biography
After working as programmer at Rockstar Vienna (2000-2006), Christian Bazant-Hegemark changed industries and studied painting at the Academy of Fine Arts Vienna (Gunter Damisch, Daniel Richter, Harun Farocki, 2006-2011), after which he wrote a PhD thesis on painting and digital technologies (Elisabeth von Samsonow, Elisabeth Thun-Hohenstein, 2011-2015). Since 2011 he curated over thirty exhibitions, using painting as medium of exploration. He currently researches creative processes independent of their media, and tries to get game developers to understand fine arts as experimental playground.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien sowie vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems.

subotron.com/veranstaltung/merchandise

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