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SUBOTRON arcademy: Microgames: How do I capture my life into a videogame?

29.09.2017 bis 29.09.2017 - Raum D / Q21
Veranstalter: Q21

SUBOTRON arcademy: Microgames: How do I capture my life into a videogame?

FILM & DIGITALE KULTUR


SUBOTRON arcademy: Microgames: How do I capture my life into a videogame? SUBOTRON arcademy: Microgames: How do I capture my life into a videogame?

Termin

Fr, 29.09.2017
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

September 2017
01 Fr
02 Sa
03 So
04 Mo
05 Di

06 Mi
07 Do
08 Fr
09 Sa

10 So

11 Mo
12 Di
13 Mi
14 Do
15 Fr

16 Sa
17 So
18 Mo

19 Di
20 Mi

21 Do
22 Fr
23 Sa
24 So
25 Mo

26 Di
27 Mi

28 Do
29 Fr
30 Sa

Ort: Raum D / Q21
Eintritt frei

Vaida Plankyte
Designer, Edinburgh

Thanks to websites such as itch.io, it is easier than ever for anyone to share small games they’ve made. In fact, a lot of creators are making personal games: these pieces are often unpolished, autobiographical, and about the mundane things in life. But what does it mean to make a game that is “personal” and how does one approach developing such a game?
This talk will look into the different aspects of personal microgames: their focused mechanics, use as tools for communication, and a possible medium for self-care. Amongst other things, we will look at how they can serve as snapshots of your life, or allow you to process past experiences.
Because of their format, they have interesting structures and force you to think in a different way when making them: we will look at a selection of microgames and analyse their design to understand this better. What is more, we will explore the development process by going through how Vaida makes these games and the tools that she uses.
The talk will also briefly cover a set of game design manifestos, such as soft chambers and rejecta, that showcase the variety of approaches and constraints that can come in useful during development.
Hopefully, this talk will help you reflect on why you make the games you make and what unusual uses you can get out of developing microgames.

Biography
Vaida enjoys making personal games that focus on narration and the relationship between player/creator. She works with easy-to-use tools to create short-form games, experimenting with minimalist gameplay and player expectations. She has exhibited her work at Now Play This and SCREENSHAKE, and regularly speaks at European game development festivals. Vaida is currently running student developer events in Edinburgh, and experimenting with different media and curatorial work.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien
Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems

subotron.com/veranstaltung/microgames/

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