Zum Inhalt

SUBOTRON electric MEETING: Artificial Intelligence - embarassing bugs caught on tape and fixed

14.11.2009 bis 14.11.2009

SUBOTRON electric MEETING: Artificial Intelligence - embarassing bugs caught on tape and fixed

FILM & DIGITALE KULTUR


SUBOTRON electric MEETING: Artificial Intelligence - embarassing bugs caught on tape and fixed SUBOTRON electric MEETING: Artificial Intelligence - embarassing bugs caught on tape and fixed

Termin

Sa, 14.11.2009
19.00 Uhr - 22.00 Uhr

Alle Termine im Überblick

Tage mit Vorstellung

November 2009
01 So
02 Mo
03 Di
04 Mi
05 Do

06 Fr
07 Sa
08 So
09 Mo

10 Di

11 Mi
12 Do
13 Fr
14 Sa
15 So

16 Mo
17 Di
18 Mi

19 Do
20 Fr

21 Sa
22 So
23 Mo
24 Di
25 Mi

26 Do
27 Fr

28 Sa
29 So
30 Mo

Veranstaltungsreihe zur Theorie von Computerspielen 2009

http://subotron.com/958-sa-141109-subotron-electric-meeting-artificial-intelligence-embarassing-bugs-caught-on-tape-and-fixed/

Alex J. Champanard
AiGameDev.com mastermind

Ever wonder why game characters sometimes behave strangely? This presentation will show you videos of the most common AI bugs that happen in games. Then, you'll learn why those bugs happened, how you can recognize those bugs in the future as a gamer, and to give you an insight into the world of game development, you'll also see what can be done to fix them.

Alex is the mastermind behind AiGameDev.com, the largest online hub and continuous training program for artificial intelligence in games. He has worked in the digital entertainment industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in central Europe, recently finishing a contract on the multiplayer bots for KILLZONE 2 at Guerrilla Games.
With a strong academic background in artificial intelligence, Alex has authored the book AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors and often speaks about his research-in particular at the Paris Game AI Workshops he co-organizes with his wife, Petra. He's also an Associate Editor for the IEEE Transactions on Computational Intelligence and AI in Games, and serves on the Program Committee for the AIIDE conference.
http://aigamedev.com/

 

Zur Hauptnavigation

Cookie Einstellungen

Diese Website verwendet Cookies, um Ihnen den bestmöglichen Service zu gewährleisten. Durch die Nutzung dieser Website erklären Sie sich mit der Verwendung von Cookies einverstanden. Detaillierte Informationen finden Sie in unserer Datenschutzerklärung

Technisch notwendig

Unbedingt notwendige Cookies um grundlegende Funktionen der Website sicherzustellen.

Statistik

Funktionelle Cookies um die Leistung der Webseite sicherzustellen.

Marketing

Zielorientierte Cookies um das Benutzererlebnis zu verbessern.