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SUBOTRON arcademy: Keeping Memory Alive through Digital Games

28.05.2020 bis 28.05.2020 - Raum D / Q21
Veranstalter: Q21

SUBOTRON arcademy: Keeping Memory Alive through Digital Games



Do, 28.05.2020

Alle Termine im Überblick

Tage mit Vorstellung

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Mai 2020
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06 Mi
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31 So

Jörg Friedrich
Co-Founder Paintbucket Games, Berlin

The questions on how history will be made available to future generations are still to be answered. Digital games enable users to become an active part in historical-like situation with an unprecedented intensity. Individual experiences can exceed the effect from ‚classical‘ history lessons. Ultimately, digital games are very likely to have a significant impact on what is understood by history and how historical understanding is culturally passed on. The question is: How?

  • How can real memories find their way into a medium, which allows recipients to create their own stories?
  • What methods can be used to fulfill players’ need for agency, while keeping true to the topic?
  • How can game mechanics be used to enhance the understanding for a historical situation?
  • How can video games contribute to building and sustaining a culture of remembrance?
  • How can entertainment and a critical reflection of the past be balanced?

During this talk the expert will try to discuss and answer these questions and discuss history through games in general and in “Through the Darkest of Times” in particular.


Jörg Friedrich is a game developer from Berlin, and co-founder of Paintbucket Games. The Paintbucket-team develops “Through the Darkest of Times” a digital historical resistance game in which you play as the leader of a civilian resistance group in Third Reich Berlin. Friedrich has been developing digital games for more than 18 years and has worked on titles like “Spec Ops: The Line”, “Drakensang”, “Albion Online” or “Dead Island 2”. In 2017 he co-founded the indie game studio Paintbucket together with Sebastian St. Schulz to focus on developing historical and political games. Friedrich also teaches Game- and Narrative design as a guest lecturer at universities all over Germany.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikatisierung von digitalen Spielen im Bundesministerium für Arbeit, Familie und Jugend (BuPP.at) gefördert.

Mit freundlicher Unterstützung der Wirtschaftsagentur Wien.

Raum D / Q21



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